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Publicity Rights
and Major League Baseball Players
After purchasing a copy of the video game MVP Baseball
2005, a consumer might rush to start a game as the San
Francisco Giants in order to play as Barry Bonds, the
biggest superstar in baseball. Unfortunately, however,
the player will discover that Barry Bonds is not in the
lineup, but a mythical player, Jon Dowd mans left-field
and slugs homeruns for the Giants. After the 2003 season,
Barry Bonds became the first player in thirty years to not
sign the group licensing agreement of the Major League
Baseball Players Association (MLBPA) as he chose to pursue
his own licensing opportunities.[1]
However, unlike video games produced by companies such as
Electronic Arts Inc., Diamond Mind, Inc. has continued to
include Barry Bonds in its past two season disks for its
strategy oriented game Diamond Mind Baseball.[2]
While both video games contracted to receive their
statistical data from the same source, Diamond Mind
Baseball can continue to include Barry Bonds in its game
simply because it does not attempt to include a likeness
of him. Aside from his name, no image is included (in
fact, the game does not feature the single image, or even
a silhouette, of a baseball player. The legality of the
use of Barry Bonds’ name has been shaped by numerous court
cases, but the decision in NBA v. Motorola allowing
STATS, Inc. to collect and commercial profit from factual
information without the assistance the professional sports
leagues provides the basis of this policy.
In 1970, the case Uhlaender v. Henricksen was the
first instance in which a player challenged the issue of
the public domain of his name with the assistance of the
MLBPA. Ted Uhlaender, an outfielder for eight seasons[3],
brought the suit on behalf of the members of the MLBPA
against the defendant, the manufacturer of games titled
“Negamco’s Major League Baseball” and “Big League Baseball
Manager”.[4]
In these games, the defendant used the names and
statistics of nearly seven hundred baseball players
without the consent of a single player. The producers of
the games argued that all of the names and statistics
being used in the games were part of the public domain as
the statistics could be acquired simply by reading
newspapers or watching the news media, or asking the
offices of Major League Baseball. They further added that
the game was not offensive or demeaning to the players in
any way and that baseball players would benefit from the
publicity generated by the game. The players argued that
their names have financial value and that they do not
consent to the use of their names without receiving a
payment.[5]
The court decided in favor of the MLBPA and ordered the
defendants to cease production of the game until a
licensing agreement with the players could be reached.
Such an agreement never occurred, and production of the
game never resumed. In its decision, the court held that:
A name is commercially valuable as an endorsement of a
product or for use for financial gain only because the
public recognizes it and attributes good will and feats of
skill or accomplishments of one sort or another to that
personality. To hold that such publicity destroys a right
to sue for appropriation of a name or likeness would
negate any and all causes of action, for only by
disclosure and public acceptance does the name of a
celebrity have any value at all to make its unauthorized
use enjoinable.[6]
In short,
even if all of the information used in a game is public
domain, an athlete, by being famous, has the right to
protect his or her name from being used for profit without
his or her consent.
While the previous case established the “right to
publicity” for an athlete, a subsequent ruling in
Baltimore Orioles, Inc. v. Major League Baseball Players
Association stated that teams, as employers of the
players, own the copyright to the telecasts of baseball
games under the “work made for hire” doctrine.[7]
The court elaborated that the players always have the
opportunity to negotiate for the broadcast rights with the
owners during each Collective Bargaining Agreement (CBA).
To the court, this suit appeared to be an attempt by the
players to obtain additional rights to the ones they were
able to procure in their negotiations with Major League
Baseball.[8]
As employers, the “right to publicity” of an athlete
cannot prevent the baseball teams from profiting on video
of the players because their talent is the reason that
they were hired in the first place.[9]
Thus, teams can continue to generate revenue by selling
the broadcasts of their games without the sharing any of
the money with the players. The players, however, have
the right to renegotiate this issue in a new CBA as one of
the elements of the wages.[10]
Around the time that the MLBPA was challenging whether the
“right to publicity” for an athlete falls under the
contract the player makes with his employer, the union was
encouraging the players to transfer them the “right to
publicity” away from Topps Chewing Gum, Inc. (“Topps”)
regarding their images on baseball cards. For more than
twenty years, Topps had established a program of signing
thousands of professional baseball players to individual
contracts in order to procure the right to use the names,
picture, signature and biographical information “to be
sold either alone or in combination with chewing gum,
candy and confection”.[11]
As the MLBPA began attempting to assert its authority as
the collective licensing wing of the professional baseball
players[12],
it advised the players to stop negotiating extensions of
their various individual contracts with Topps in order to
receive more bargaining power.
As these contracts began to expire, Topps filed suit
charging that the MLBPA was instigating a group boycott in
violation of Section 1 of the Sherman Act.[13]
In Supreme Court decisions regarding group boycotts, it
has been decided that for such a condition to exist,
businesses must exclude competitors or potential
competitors from the market.[14]
In this case, Topps argued that it is a competitor for the
“publicity rights” of the players with the MLBPA. The
court held that Topps is a consumer of these rights
because it purchases them from the individual players.
The MLBPA, on the other hand, acts as a distributor of
these rights for the players without charging a fee for
its services. Thus, while both Topps and the MLBPA are
competing for the “publicity rights”, they are competing
on different levels of the marketplace and the actions of
the baseball players do not represent a group boycott in
violation of the Sherman Act.[15]
Sports Team Analysis and Tracking Services, Inc. (STATS)
provides sports information spanning many different
leagues and sports including all four of the major
professional sports leagues in the United States in an
attempt to expand and enhance the knowledge of its
clients.[16]
STATS accumulates its data regarding every event (pitch,
shot, etc.) that occurs within a game by employing
reporters across the country to cover the various sporting
events.[17]
Because STATS expends its own resources to collect its
data, the courts have ruled that the company is legally
allowed to sell this data. In short, the company bears
all of the costs of accumulating its factual information
without any assistance from the various professional
sports leagues; therefore, the professional sports leagues
cannot control how these facts are shared.[18]
In fact, the reporters employed by STATS are not even
necessarily attending the games in which they are
covering. Instead, the reporters will occasionally
collect their information from television and radio
broadcasts. Still, this information can be used because
the factual information being distributed originates from
the playing field.[19]
STATS then takes the information provided by these
reporters and compiles the results in several databases
and sells this data to a variety of clients including,
among others, professional sports teams, print and
broadcast media, and fantasy game operators.[20]
Diamond Mind, Inc. is one of the many clients of STATS as
the game states, “The real-life statistics on this 2004
Season Disk are the copyrighted property of STATS, Inc.
Any commercial use or distribution without the express
written consent of STATS is strictly prohibited.”[21]
The landmark case regarding the ownership of statistics
and results from sports games is National
Basketball Association v. Motorola, Inc. In this
case, Motorola sold pagers providing live updates of
scores using data provided by STATS. In addition to
Motorola, American On-Line was updating the scores of
these games every fifteen seconds online through
information also provided by STATS.[22]
At first, the NBA made a copyright infringement claim
against the companies relaying the updates. However, the
court held that “NBA games do not constitute ‘original
works of authorship’” so the games do not fall under the
scope of copyright law.[23]
While live broadcasts of sporting events are protected by
copyright law, the mere act of relaying the facts of the
game such as score, inning, or time remaining is not
protected. As the court reasoned that STATS and Motorola
“provide purely factual information which any patron of an
NBA game could acquire from the arena without any
involvement from the director, cameramen, or others who
contribute to the originality of a broadcast”.[24]
Thus, Diamond Mind, Inc. is able to legally purchase the
baseball statistics and facts for its Diamond Mind
Baseball computer game from STATS, Inc. without
negotiating a licensing fee from the MLBPA. All of the
statistics used in the game were compiled by STATS, Inc.
without receiving any assistance from the MLBPA and is all
entirely factual. Still, most baseball video games
negotiate a licensing fee from the union because they use
more than just the data provided by STATS, Inc. For
example, in the game MVP Baseball 2005 manufactured by E.A.
Sports, a wing of Electronic Arts Inc., a notice appears
on the screen as the game starts stating that a licensing
agreement was reached with the MLBPA. At first, this
might seem unusual since Electronic Arts Inc., like
Diamond Mind, Inc., receives its statistical data from
STATS, Inc.[25]
However, one major difference exists in the format of the
two games. In Diamond Mind Baseball, the players are
listed by name with their corresponding statistics and
factual information (such as their ages)[26];
however, MVP Baseball 2005 not only uses the statistics
for the players, but it also accompanies the statistics
with pictures of many of them and images of players molded
in their likenesses by height, skin color, and weight.[27]
By adding these likenesses of players, MVP Baseball 2005
crosses a threshold of “publicity rights” that requires a
license from the MLBPA. As the union states:
Through an individual agreement with each player, the
MLBPA holds the exclusive, worldwide right to use, license
and sublicense the names, numbers, nicknames, likenesses,
signatures and other personal indicia (known as “publicity
rights”) of active Major League Baseball players who are
its members for use in connection with any product, brand,
service or product line when more than two players are
involved.[28]
Thus, by using the image of the players Electronic Arts,
Inc. has created a situation in which it requires a
licensing agreement from the MLBPA to sell its product.
This leads to the aforementioned problem for Electronic
Arts, Inc. about its inability to include Barry Bonds in
its game. The term “likeness” is very loose and the video
game manufacturer could attempt to create a player with
similar characteristics to Barry Bonds as the leftfielder
for the San Francisco Giants. However, this action would
run the risk of inciting a lawsuit for profiting on his
likeness. It would be very difficult for the company to
decide how comparable its created player would be to the
real player. As it is, on the game, the player is
Caucasian (unlike Barry Bonds) and was given a name (Jim
Dowd) that has never belonged to a past player in order to
avoid violating the publicity rights of someone else.
Still, a game that does not feature a likeness of the
players, such as Diamond Mind Baseball, can continue to
include Barry Bonds simply because all of the data
including in their game are facts contracted from another
company that accumulated it legally.
[11]Topps Chewing Gum,
Inc. v. Major League Baseball Players Association.
1986 U.S. Dist. LEXIS 21956, 1181. (1986).
[12] “The MLBPA derives
its ability to license baseball players' publicity
rights from so-called Commercial Authorization
Agreements signed by every major league baseball
player.” Id., 1182. (1986).
[14] The most famous case
regarding a group boycott is United States v.
General Motors Corp... In this case, the Court
found the per se rule of the Sherman Act
applicable as some retail dealers of General Motors
automobiles agreed to not sell their cars to competing
discount car dealers. See United States v. General
Motors Corp. 1966 U.S. LEXIS 2960. (1966).
[15]Topps Chewing Gum,
Inc. v. Major League Baseball Players Association.
1986 U.S. Dist. LEXIS 21956, 1187. (1986).
[16] The STATS mission
reads, “STATS is dedicated to providing our clients
with trusted and innovative sports statistics,
information and games that enhance the way sports are
analyzed, viewed and enjoyed.” See http://biz.stats.com/mission.asp,
accessed on June 27, 2005.
[17] STATS History.
http://biz.stats.com/history.asp.
[18] Port, Kenneth L.,
Trademark Law and Policy (2004): 26-7.
[19]NBA v. Motorola.
1997 U.S. App. LEXIS 1527, 855. (1997).